Highlights from AERA

Finally had time to process some thoughts on this prior AERA in New Orleans. I missed half of the conference because I didn't fly in till Sunday, but I might try to attend more next time because the ones I did go to were quite amazing. Beyond the amazing food, weather and company I had, there were also some genuinely exciting talks that I attended. Here are some highlights.
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Recommended: Bad Science

imageBen Goldacre's energetically scathing book Bad Science highlights a series of problems underlying scientific work, such as bad studies, bad experiments, bad analysis, and bad reporting. Goldacre is himself a medical scientist from the UK so much of his criticism is leveled against the British media and medical establishment, although it still applies to other fields of study. His key targets are alternative medical practitioners, especially homeopathics and nutritionists, as well as other fads that celebrities and their favorite doctors pedal in the mass media.
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CFP: Future and Reality of Gaming (FROG)

Vienna’s annual Games Conference, “Future and Reality of Gaming” (FROG), offers an open and international platform for leading game studies researchers and scholars, game designers, researchers and scholars from various other fields, education professionals, and gamers from around the world. The main objective of the FROG11 is to explore the phenomena of applied playfulness in regard to questions of media competence, media convergence, the sociability of play and the impacts of games on future and reality of our culture.
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Recommended: Engineering Play

imageInterest in the research and design of digital games for learning has been accelerating over the past ten years. Various groups—including private corporations, the MacArthur Foundation and the White House—have provided incentives for researchers to tap into the immense success of the video game industry and find ways of using games to re-invigorate the waning motivation among students in schools today. Among the arguments in support of using games is that games are simply better suited for the Millennial generation who has grown up with technology. At the same time, integrating games into a traditional schooling environment can be challenging because games do not fit easily into the school’s institutional system, which has its own concerns for evaluation, grade benchmarks and other accountability measures. It is against this backdrop that Mizuko Ito’s Engineering Play is set.
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It’s fun when people break the rules

City of Heroes is a MMOG that lets players choose between a career of a hero or a villain. David Myers is a game researcher who had found a “flaw” in the game design that lets him zap players into another part of the virtual world and kill them off. Myers claims that his avatar, Twixt, has become the scourge of the CoH community, as no one can defeat him. This angered the players so much that they started flaming him, and some even went so far to send him death threats.
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